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- #Autodesk maya 2014 modeling tools full version
- #Autodesk maya 2014 modeling tools upgrade
- #Autodesk maya 2014 modeling tools full
- #Autodesk maya 2014 modeling tools software
“We see indie game developers as a key part of the industry, driving innovative new production techniques and gameplay,” said Chris Bradshaw, senior vice president, Autodesk Media & Entertainment.
#Autodesk maya 2014 modeling tools software
Available immediately and compatible with certain industry-standard game engines, Maya LT draws inspiration from award-winning Autodesk Maya software to bring an intuitive, affordable new toolset for the creation of professional-grade 3D mobile, PC and web-based game assets. (NASDAQ: ADSK) today introduced Autodesk Maya LT 2014, a new 3D modeling and animation tool tailored for independent and mobile game developers. (Includes download link for trial edition)Īutodesk, Inc. Read more about Maya LT on the Autodesk website Autodesk is also offering a range of rental options, starting at $50 per month. Maya LT 2014 is available now for Windows and OS X, price $795.
#Autodesk maya 2014 modeling tools upgrade
Autodesk isn’t offering an upgrade path to Maya 2014 itself, so it isn’t simply a way to dip a toe in the water, either.Īll in all, it’s an interesting move on Autodesk’s part, and one we’re sure will prompt a lot of debate online. If you need a production-proven tool to create games assets, it may be exactly what you’re looking for.īut it isn’t a general-purpose 3D package, or a way to expand an existing Maya pipeline more cheaply.
#Autodesk maya 2014 modeling tools full
The restrictions are essentially designed to prevent larger studios or general-purpose users adopting Maya LT as cheap alternative to full licences of Maya for modellers and animators.Īnd while the software exports standard FBX files, a maximum geometry count of 25,000 polygons per object means that this is definitely a tool targeted at indie and mobile, rather than AAA, games.Īt almost $3,000 cheaper than Maya 2014 itself, Maya LT offers a lot of bang for your buck – providing you work in particular ways. The plugin cannot save files in Maya’s native MA and MB formats (although it can read them), instead using its own new MLT format cannot use plugins and does not come with any support for scripting. In some ways, the really interesting omissions in Maya LT aren’t conventional features at all. No plugins or scripts, limited export formats And if the name seems familiar from Lumonix’s 3ds Max plugin, that’s because its author, Kees Rijnen, now works for Autodesk. There is one interesting new feature, however: ShaderFX, a drag-and-drop shader authoring tool.
#Autodesk maya 2014 modeling tools full version
Maya LT can generate Playblasts, but mental ray has been removed.Īsked whether users would be able to generate still images for publicity purposes, or to gain sign-off on models, Autodesk suggested screengrabbing the Viewport 2.0 display or using a single frame from a Playblast.Īnd, as you might expect from a tool designed to export geometry, textures and baked lighting data to game engines, all of the simulation and dynamics tools from the full version of Maya have been removed. Rendering is far more restricted, though. Like Maya 2014 itself, the Maya LT viewport supports DirectX 11, CgFX and HLSL shaders, enabling users to preview games assets directly within the software.įew rendering options, no dynamics or simulation The modelling and texturing toolsets – which include the mesh decimation and retopology tools from digitalRaster’s old NEX plugin introduced in the 2014 release – are largely unchanged.Īnimation is also largely unaffected, barring a few minor omissions (the grease pencil tool from Maya 2014 hasn’t been included, for example). So what do you actually get for your $795?
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With a few interesting exceptions, its tools are identical to those within Maya itself just a smaller subset of them. It costs just $795.Īutodesk has released Maya LT, a new version of Maya aimed at indie game developers, and costing just $795.Īlthough the official news release (below) describes its features as having been “customized specifically” for games work, Maya LT is essentially a cut-down version of Maya 2014. Released today, Maya LT provides the subset of tools from Maya 2014 most relevant to creating games assets, along with a few new features like shader-authoring toolset ShaderFX.